Traps Changes
🛠️ Major Trap Changes
Here are the key recent changes to traps (especially Spring Traps) in the October 2025 Clash of Clans update, and what they mean for stats / gameplay. If you want I can also pull up full tables of all trap levels.
🛠 Major Trap Changes
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Spring Trap Rework
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Spring Traps will now only target one troop at a time. Not multiple.
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It targets the troop with the highest housing space within its radius.
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Troop vs Trap Capacity:
- If the troop’s housing space is ≤ the trap’s capacity: the troop is ejected (springed out) as before.
- If the troop’s housing space is greater than capacity: the troop takes heavy damage, and:
• If damage is enough → troop is ejected.
• If it survives the damage → it's thrown into the air (disabling / pausing movement/attack temporarily).
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Heroes, Pets, and Siege Machines are affected but they take only half damage from Spring Traps.
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The trap does not bounce or eject Siege Machines; it only damages them if their housing space exceeds capacity, and with half damage.
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New Levels for Spring Traps
- Spring Traps’ maximum level is being raised from level 5 up to level 12.
- These higher levels introduce greater damage. The max level (12) Spring Trap will deal 1300 damage (if the housing space is greater than the trap's capacity).
- Spring capacity (how large a troop it can immediately eject) seems capped (for most levels) at 18 housing spaces in many cases; beyond that damage applies.
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Town Hall Weapon Levels Removed (Indirect effect)
- Though not strictly a trap change, this affects defensive power from TH weapons; TH 12–15 will no longer have multiple weapon (star) levels. They will have one level with max stats.
- Old weapon upgrade currently in progress gets cancelled without resource refund.
⚙ How Stats / Gameplay Shift
- Traps are more versatile — Spring Traps are no longer irrelevant vs. large/higher‐housing space troops; they now damage them rather than ignore them.
- Heroes & pets are more vulnerable, though only for half‐damage, so you can use Spring Traps more strategically in layouts.
- With 7 extra levels, the significance of upgrading Spring Traps is higher; higher levels = more damage.
- Base design may shift: since Spring Traps now focus on the biggest troop in range, placement needs to consider which troops could walk over that spot. You might want them where big troops frequently path.
- Much less “all or nothing” vs Spring Trap: in older system, if housing > 18, trap often did nothing; now there’s always some effect (damage + throw), unless capacity condition met.

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